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Wyvern project

Part 1 of a collaborative project, in which we will create a wyvern as realistic as it was possible.
My part of this project involved the creation of the design, modeling and surfacing of the creature. To date, the project is in the rig phase to continue the procedure. I used “Zbrush” and “Maya” for the modeling part and “Mari” for the surfacing part , using animal “Texturingxyz” for the displacement and maps to the color/rough. For the final pose and render I assembled Megascans assets to create the base rock.
This project wouldn’t have been possible if I couldn’t count on Victor Vera who is in my virtual side continuously thinking about projects and how we can create them.In adition, I want to thank Elsa Carrasco, who creates the lighting lookdev scene, with “Arnold” and “Nuke”,generates the magic. Also, I will mention Carlos Puigdollers, who helped me in some parts where I was stuck and encouraged me and gave me some tips to improve the model.
Finally, if you like this model, look forward to the next few months because this creature is going to move and roar in no time.